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Not content to let this classic languish due to Konami’s neglect, a group of dedicated fans banded together to fix a number of bugs in the PC version that had historically kept it from being less preferable to the original PS2 release—in some cases, addressing bugs that actually plague every commercially available version of the game. A whole suite of improvements, bundled together under the banner “ Silent Hill 2: Enhanced Edition“, continues to be developed and the project has released its seventh update and an accompanying video changelog detailing the new improvements:As evidenced in a demo trailer and explained by the team behind Silent Hill 2 Enhanced Edition, the mod project will be an ongoing implementation of enhancement packages that incorporate different visual, audio, and bug improvements for the PC version of the title. Some of the more notable updates include the use of a widescreen camera in-game.
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About Silent Hill 2: Enhanced Edition Silent Hill 2: Enhanced Edition is a project of enhancement packages that makes the PC version of Silent Hill 2 compatible with modern hardware and displays, while improving visuals, audio, and bugs.James Sunderland’s haunted visage stares back at him from a grimy bathroom mirror in the opening of Silent Hill 2. Silent Hill 2: Enhanced Edition includes a DRM-free executable for the game. In its seventh patch, reflective textures are strengthened, dynamic resolution is supported, and other features continue to improve, making it possibly the best Silent Hill game on PC. Silent Hill 2: Enhanced Edition is an ongoing project of enhancement packages that makes the PC version of Silent Hill 2 compatible with modern hardware and playable in a 16:9 widescreen aspect ratio, while improving visuals, audio, and bugs. Examples of what Silent Hill 2: Enhanced Edition provides are: The use of a widescreen camera high definition resolutions upscaled fonts and 2D images.

“I helped create a widescreen fix for Silent Hill 2 in 2016,” he said. “So I gave my PC copy a try, and immediately noticed the port had lots of issues.” So he started reaching out to modders about fixes.Aero, who also prefers to go by his online tag, was one of the few modders working on Silent Hill 2 at the time. In 2017, however, Ratiocinator realized that playing an authentic version of Silent Hill 2 would prove difficult.“I didn’t own a CRT TV anymore by then, and PS2 games don’t look good on HD displays,” explains Ratiocinator. That feverish adoration for the foggy town never left Ratiocinator’s heart, and the itch to revisit the fog-filled locale must be scratched often.
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“With my knowledge, asked if I could help fix the in-game camera, and I’ve been a regular on the project ever since.”Even with Bondarenko’s help, though, rummaging through ancient code laden with multiple studio’s fingerprints from the PS2-to-PC porting process was challenging.That’s where Elisha Riedlinger joined the growing team. “My interest in the randomization led to me documenting memory layout,” Bondarenko said. Eventually the two realized they’d need someone with in-depth knowledge of the engine to address the biggest problems.Team Silent, the studio responsible for Silent Hill 2, was keen on randomized solutions for the game’s puzzles — a decision Andrew Bondarenko found fascinating.
He knew there was a better solution, diligently whittling away the need for separate applications, unifying them into the SH2 Enhancements module. “At this point in development, the method of improving Silent Hill 2 PC consisted of using separate tools concurrently to try and make one cohesive solution for the game,” says Riedlinger. “I took it upon myself to see if I could address these concerns.”But as he spoke with Ratiocinator, Riedlinger knew he could do even more. That way they can run on Windows 10.“The PC version of Silent Hill 2 uses DirectX 8 and , before I knew him, opened a ticket on the d3d8to9 issues page explaining some problems the game had when using this d3d8to9,” Riedlinger explained. And he had an aptitude for tinkering with d3d8to9: an open-source program that converts outdated DirectX 8 games to DirectX 9.
Shattered MemoriesIn 2012, the Silent Hill HD Collection arrived on PlayStation 3 and Xbox 360. But ironically, there’s a ton of reference material on what-not-to-do while updating Silent Hill 2. As they iron out kinks, new ones inevitably pop up. Ratiocinator runs the website and social media pages for the project, gathering fan feedback, which is then shared with Aero, Bondarenko, Riedlinger, and other contributors. Thus Silent Hill 2: Enhanced Edition was born.
“If we adjust fog effects, and it looks worse than the HD Collection, then you know something went wrong.” Silent Hill’s iconic fog, in truth, started as a clever artistic technique Team Silent used to mask the engine’s limited draw distance. Worst of all, frequent stutters froze the game entirely: it was borderline unplayable.“We often use the HD Collection as a benchmark for what-not-to-do while working,” Aero confirmed. Bizarre overlapping audio glitches made James sound like Darth Vader while breathing. Redrawn textures made the once dirty streets look as if Pyramid Head hired a construction company to repave the roads, totally clashing with the tone. My heart shot through the floor, though, when I began to play. I could barely contain my own delight at the time, sporting a shit-eating grin as the PS3 slurped up the disk — eyes turning misty when familiar logos came on screen.
“The winning vote was security camera style shots from pivotal moments in the story. “He said didn’t want her looking at nothing, but they couldn’t add monitor footage due to limitations of the PS2.” When they nudged Ito further, inquiring what she was watching, he simply said: “I’ll leave that to your imagination.”“So, we held a contest for fans to vote on what they’d like to see on these monitors,” stated Ratiocinator. For example, in the famous secret dog ending where James discovers Mira, a mischievous Shiba Inu, is controlling Silent Hill from a security terminal, the Enhanced Edition team noticed nothing displayed on her monitors.“We asked Ito if Mira was supposed to be looking at blank monitors,” Ratiocinator added. Masahiro Ito, the art director of Silent Hill 2 , is active on Twitter and sometimes parts with exciting nuggets of information. Aero, Riedlinger, and Nemesis2000 (another contributor) spend copious amounts of time poking the game’s innards to create wispy, ethereal fog more in line with the original development team’s vision.Other times the Enhanced Edition team doesn’t just guess what Team Silent would do: they go right to the source. While the vanilla PC port’s fog isn’t as weak as the HD Collection, it’s still significantly scaled back compared to the PS2 original.
“We make improvements to the technical side that Team Silent would surely agree on while leaving the storytelling aspects untouched.”But it’s all still a stab in the dark most of the time. With Team Silent disbanded ages ago, and Konami’s ongoing neglect of most of its lauded series, many believe the onus to preserve Silent Hill 2 falls on the shoulders of the Enhanced Edition team. “While the PS2 version is the most authentic experience, it still exhibits multiple visual bugs and is generally limited by the platform’s hardware,” states Bondarenko. So when the Enhanced Edition team added a bulb, some fans took this as meddling with Team Silent’s artistic vision. This graphical goof has been in every version of Silent Hill 2, including the PS2 original. In one cutscene, a lampshade mysteriously floats in midair with no light bulb connecting the shade to the base.
Thanks to the team behind Silent Hill 2: Enhanced Edition, it seems they won’t be left waiting forever. Even still, they cling to hope of returning to a certain foggy town. For years, they’ve endured nothing but disappointment. “At the end of the day, this project is made by fans, for fans, and that simplicity is the way I like it.”Sneers may be the go-to reaction whenever Skyrim ends up on yet more new hardware, but Silent Hill fans would kill for the luxury of port-contempt. “It’s great to know that I can have some part in preserving this classic game.”Though Ratiocinator feels carrying that mantle of responsibility is a bit much at times.
